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 - initial log since june 13, occasionally updated                   -- b.
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jcash@idsoftware.com

Login name: jcash                       In real life: John Cash
Directory: /raid/nardo/jcash            Shell: /bin/csh
Last login Sun Jun 16 03:41 on ttyp1 from iddrakken
Plan:
>>> Quake <<<
When in Mesquite... do a work log!

6/13:
*not all players get score at end of deathmatch
*connect while demo is running fails
*connect/disconnect/connect again fails
*Kevin's "beat on the keyboard while it's initializing" page fault
*report error if ipx open socket fails
*default strings for modems
*work with John on network menus
*make sure we have enough ipx sockets
*ipx error 0xfc (request cancelled) on send starting a new server
*make dropped datagram message developer mode only

verify version checks are correct
american's win95 tcp/ip problem
one guy has to use -noudp or it "won't run"


6/14:
*internet play testing
*play qtest1 under an assumed name for comparison
*work with John on network menus (continued)
*mike's machine at home didn't find cd audio tracks
*system cvars will only report changes when they really do
*modem play testing

Win95 with dial-up networking only sometimes crashes unless -noipx???


6/15:
*direct connect serial play
*work with John on network menus (continued)
*reliable message stream shutting down during internet play
*move ftp site to new location
*save our local network address(es) so we can show them
*remove some duplicate code in the Win95 TCP/IP code
*drop stale datagrams


6/16:
*move www site to new location
*make IPX send errors non-fatal
*work on network menus


6/17:
*don't allow choosing save on menu if not in a game
*make sure there's always room for 4 players so we can change from
	single player to a listen server on the fly
*write cd-rom readme file
*check for Win95 giving back an text form IP address for the hostname
*add hostname to config menu
*deathmatch not set correctly from menu


6/18:
*fix FPCW problem under Nextstep that's causing cvars to get set incorrectly
*add my 2 cents to the Win95 readme
*don't show local game on search for games menu
*update network readme file and add Win95 specifics
*can't set max players when a game's already running
*make player's name and colors saved cvars
*change so if CD doesn't restart track on same track play request
*serial setup menu
*don't allow saves at intermission, if no server, or in a deathmatch
*only list shareware levels on menu for shareware


6/19:
*read over all the readmes and look for stuff
*review code
*don't allow server's with no name
*fix player name > 15 characters crash
*fixed IPX checking AX instead of AL in receive error path
*get the old ftp machine back online under it's new name


6/20:
*modem init string saved but not restored
*change to always require selection of com port - safer this way
*low-level recoverable serial messages flagged as developer
*connect Satan to his new UPS
*friendly fire


6/21..6/23:
*forget to update .plan file


6/24:
*Typing long hostname or modem init field in the menus caused
crashes
*Under Win95 IPX can be detected but not functional, resulting in sys_error
*If -nosound, got "S_LocalSound: can't cache" on every keypress in the menu
*reliable message stream
getsstopped up, resulting in frag counts and talk
	messages no longer
being delivered, but game movement continues
*The menu com port settings were getting saved & restored but not used
*Direct serial connections did not work with slist
*qlaunch.exe freqeuntly failed to execute on the first attempt
*quakeudp.dll
was running out of buffers when running a server


6/25:
*team colors did not operate as documented
*changelevel from client crashed
*don't print name changes when they didn't really change


6/26:
*modem init didn't get done from menu
*serial reliable stream was getting stalled
*changelevel while demos running crashed
*changelevel with no map left up loading screen
*too long names could be entered from the console

timelimit and fraglimit work in single player


6/27:
*waste time screwing around with lame ass hackers
*work on menus
*test & research serial problems


6/28:
*waste MORE time screwing around with lame ass hackers
*work on menus
*test & research serial problems


6/29:
*work on menus
*work on serial code cleanup

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John Cash (jcash@idsoftware.com) id Software

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